Thursday, June 2, 2011
Project Journal: The road ahead.
I don't want /.moonfire to go through that.
Anyway, here's a quick summary of what I've bee up to, and my immediate projects with Stargrunt II.
1. I'm working out a four-scenario campaign involving the Western Combine (or NAC) assault on the planet Northwind in Eurasian space. Once I've worked out the particulars I'll have the whole lot posted on the Ironshards site.
2. I'm currently up to my elbows in 15mm NAC and FSE pewter. They've only finished drying from the initial filing/washing phase last night, and I will be basing and painting a number of them today.
Also, I've about three squads of 15mm Hammers Slammers infantry that I'm using for Fulson's Fusiliers.
3. I've got a number of hovercraft (tanks and personnel carriers) to put together and paint. I'm still trying to decide which vehicle models will be used by each galactic power I'm using in my own brand of quasi-Tuffleyverse I've got going.
Admittedly I'm a fiend for any little tidbit I can find on SG2, and for all that people have talked about the game in the history of the 'Net between 1996 and now, there really isn't that much in the way of player-generated vehicles, scenarios and such save for all of the few samples and (incredibly useful!) guideline material at sragrunt.ca* and Hyperbear.
All this really means for me is that I have to whip up a lot of this myself. I'm all too happy to do this, but it requires time.
So there's the summary. As you can see I've got a number of things to do, and I'm getting it all done bit by bit.
I'll post an AAR here and on Ironshards as soon as I can get enough of these miniatures finished.
Thanks again!
- Seamus
* The scenario cards are a great resource for coming up with ideas on the fly.
Thursday, July 22, 2010
Project Journal: Summary
This list will be sorted by category for easy reference.
Crater - Core rules finished and ready for play-test. NGR list needs stats for about three more vehicles and the TO&E.
Lists for the Neo-Soviets have yet to be started, and of course other lists are quite possible down the line. Designing your own army is part of what the game is all about.
Modeling: Nine NGR missile support GEVs are painted, as are three P40 Panzer-III tanks. Three P53 Königstiger IV tanks are base-coated. Not much finished with the Neo-Soviet army yet. Since these are 1/300 scale, it really shouldn't be long, now.
Quite a lot of infantry for both still bare and not yet based.
Generic Starship Combat - Wrote these rules back when I was 15, and have since made several revisions. The latest version has yet to be playtested.
There are several fleet lists finished; some of these may need to be updated for the new rules.
Modeling: Numerous ships are painted, including most of the NGR fleet. Many more have yet to be finished.
Mechforce - Still needs to be play-tested.
Mordheim - Still working on my Reiklanders.
Shattered Scepter - Core rules not yet finished, and the army books for Chaos and Dwarves have yet to be fleshed out.
Modeling: Still experimenting with color schemes for my chaos and dwarf minis.
Warhammer 40,000 - My Ork army and the Angels of Vengeance still need a *LOT* of work. :)
Andoria Chronicles - is on the back-burner and has been dormant for some time. The difficulty is in trying to find a good system for it. I was last trying to kitbash elements of AD&D 2E with certain mechanics from the Angband Roguelike.
Marauder: 2107 - This is really just a dabbling project for when I'm killing time. The idea is to create a Second Edition for the original to flesh it out.
I'm cheerfully omitting the whole 'Breeder' aspect, though. :)
