Thursday, July 22, 2010

Project Journal: Summary

In this post, I'm going to lay out what I've got in the works with my various projects, and what state they're currently in.

This list will be sorted by category for easy reference.

Tabletop Wargames


Crater - Core rules finished and ready for play-test. NGR list needs stats for about three more vehicles and the TO&E.

Lists for the Neo-Soviets have yet to be started, and of course other lists are quite possible down the line. Designing your own army is part of what the game is all about.

Modeling: Nine NGR missile support GEVs are painted, as are three P40 Panzer-III tanks. Three P53 Königstiger IV tanks are base-coated. Not much finished with the Neo-Soviet army yet. Since these are 1/300 scale, it really shouldn't be long, now.



Quite a lot of infantry for both still bare and not yet based.


Generic Starship Combat - Wrote these rules back when I was 15, and have since made several revisions. The latest version has yet to be playtested.

There are several fleet lists finished; some of these may need to be updated for the new rules.

Modeling: Numerous ships are painted, including most of the NGR fleet. Many more have yet to be finished.




Mechforce - Still needs to be play-tested.


Mordheim - Still working on my Reiklanders.


Shattered Scepter - Core rules not yet finished, and the army books for Chaos and Dwarves have yet to be fleshed out.

Modeling: Still experimenting with color schemes for my chaos and dwarf minis.




Warhammer 40,000 - My Ork army and the Angels of Vengeance still need a *LOT* of work. :)




Roleplaying games


Andoria Chronicles - is on the back-burner and has been dormant for some time. The difficulty is in trying to find a good system for it. I was last trying to kitbash elements of AD&D 2E with certain mechanics from the Angband Roguelike.



Marauder: 2107 - This is really just a dabbling project for when I'm killing time. The idea is to create a Second Edition for the original to flesh it out.

I'm cheerfully omitting the whole 'Breeder' aspect, though. :)

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