Friday, October 14, 2011

October Progress Report

So I've managed to add some content to the Stargrunt II section of my website, borrowing the Pan-African Union equipment list from stargrunt.ca as well as adding fluff data for the Combine M25A2 "Grant" and the FSE AGCI-5 "LaCroix IFVs.

M25A2

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AGCI-5

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(pictures originally borrowed from GZG)

I toned down the Combine M-108 anti-material rifle to Impact 1d12x2 to reflect its intent as a sci-fi analog to the modern .50 M82; I've also added basic descriptions for the FSE infantry gear, as there were no descriptions in the book.

So progress is slow and steady, but I still have a lot that I want to add.

That's it for now, but I'll be posting any further developments here as they come along.

Thursday, June 2, 2011

Project Journal: The road ahead.

I know I've been neglecting this log, and I mean to get better about it. I've seen a number of other gaming blogs that go without an update for a year and suddenly the author pipes in with an "I'm so sorry!" post.

I don't want /.moonfire to go through that.

Anyway, here's a quick summary of what I've bee up to, and my immediate projects with Stargrunt II.

1. I'm working out a four-scenario campaign involving the Western Combine (or NAC) assault on the planet Northwind in Eurasian space. Once I've worked out the particulars I'll have the whole lot posted on the Ironshards site.

2. I'm currently up to my elbows in 15mm NAC and FSE pewter. They've only finished drying from the initial filing/washing phase last night, and I will be basing and painting a number of them today.

Also, I've about three squads of 15mm Hammers Slammers infantry that I'm using for Fulson's Fusiliers.

3. I've got a number of hovercraft (tanks and personnel carriers) to put together and paint. I'm still trying to decide which vehicle models will be used by each galactic power I'm using in my own brand of quasi-Tuffleyverse I've got going.


Admittedly I'm a fiend for any little tidbit I can find on SG2, and for all that people have talked about the game in the history of the 'Net between 1996 and now, there really isn't that much in the way of player-generated vehicles, scenarios and such save for all of the few samples and (incredibly useful!) guideline material at sragrunt.ca* and Hyperbear.

All this really means for me is that I have to whip up a lot of this myself. I'm all too happy to do this, but it requires time.

So there's the summary. As you can see I've got a number of things to do, and I'm getting it all done bit by bit.

I'll post an AAR here and on Ironshards as soon as I can get enough of these miniatures finished.

Thanks again!

- Seamus

* The scenario cards are a great resource for coming up with ideas on the fly.

Thank you, Mark

Just adding a note to say farewell to Dropship Horizon

Mark has shared so many wonderful ideas and excellent projects over the course of Dropships history, and it just wouldn't feel right if I didn't comment on the final closing of its bay doors.

Mark, it has been absolutely wonderful, and I for one cannot thank you enough! :)

Royal Drop Company TO&E

Here's a quick NAC/Western Combine list I came up with. Tired of looking at so many platoons centered around eight-man squads and generally requiring at least 32 troops, I decided to experiment with six-man squads geared for surgical strike operations; I then expanded this to company-level for completeness sake.

Drop Infantry TO&E (5 Officers, 103 ORs)

Company HQ (1 Officer, Signaller and 4 Other Ranks)
All wearing M3 combat armor and armed with L7A3 rifles.

Medic Attache (Medic, Assistant and 4 ORs)
All wearing M3 combat armor and armed with L7A3 rifles.

1 Observation Platoon (1 Officer, 23 ORs)
All wearing M3 combat armor. Command squad equipped with two recon drones. All soldiers armed with L7A3 rifles.

3x Rifle Platoons (1 Officer, 23 ORs each)

Rifle Platoon (1 Officer, 23 ORs):
Command Squad (Lieutenant, 5 ORs)
All wearing M3 combat armor and armed with L7A3 rifles.

3x Rifle Squads (6 ORs each)
One soldier each armed with an L58 SAW. Second and Third squads each equipped with an IAVR.
First squad includes a marksman armed with an L9A1 sniper rifle.

Wednesday, May 11, 2011

Update!

I have been doing some piecemeal work on Stargrunt II since my last post, but lately I've been distracted.

I just picked up some HOF 15mm bases by way of Noble Knight, which they mistakenly list as out of print even though 15mm.co.uk still produces them.

:shrug:

Anyway, lately I've been working on some infantry for Fulson's Fusiliers, a mercenary armor company with no particular ties to a given nation. I'll have pictures up once I get something finished.

Sunday, March 27, 2011

Ironshards updates.

So I've been quiet for a while. Here's a quick update!

I've been busy working on my wargaming site and other material related to Stargrunt II.

I plan on adding scenarios and more interesting house rules to the site (eventually the After Action Reports section will, in fact, have battle reports linked on it!), but that will probably expand a lot more once I can actually introduce my group to the game.

Be sure to read this article to sort of get a feel for how basic combat in the game works.